Assassin’s Creed Mirage is Coming to Your iPhone 15 Pro on June 6 [Update: It’s Here]

Ubisoft Assassins Creed Mirage Promo Credit: Ubisoft
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Update: Assassin’s Creed Mirage is now available on the App Store. It’s free to download, but an in-app purchase is required to continue playing beyond a short trial. As a launch promotion that runs through June 20, you can unlock the full game for $24.99 — 50% off the normal price of $49.99.

The next big AAA console game is coming to the iPhone 15 Pro on June 6. Ubisoft officially announced the iPhone release for Assassin’s Creed Mirage this afternoon, pegging the release date a few days earlier than the pre-order listing that appeared on the App Store earlier today.

Although the App Store page for the game still says it’s “Expected June 10, 2024,” Ubisoft’s official announcement shows it as “Coming to iOS June 6,” while adding that it will also be “joined by an iPad port on release.”

Assassin’s Creed Mirage will be launching on June 6 on the App Store for iPhone 15 Pro, iPhone 15 Pro Max, iPad Air and iPad Pro with M1 chip or later.

For those who may not recall, the Ubisoft title was one of several AAA games that Apple showed off during its iPhone 15 Pro launch in September, a list that also included Death Stranding, Division Resurgence, Resident Evil Village, and the remake of Resident Evil 4.

Of those titles, Assassin’s Creed Mirage was perhaps the most exciting since, at the time, the game hadn’t even arrived on the PS5 and other consoles. It would also mark the first time a console edition of any of the franchise’s titles would be available on a smartphone.

Not surprisingly, Ubisoft’s titles were also the farthest away on the road map; at the time Apple promised an “early 2024” release for both Assassin’s Creed Mirage and The Division Resurgence, which led many to believe we’d see them by March or April at the latest. While June 6 may arguably still qualify for Mirage — it’s still in the first half of the year, after all — it’s stretching the definition of “early” a bit.

Not that any of these games were available at the launch of the iPhone 15 Pro. The first to appear on the App Store was Resident Evil 4, with a December 31 placeholder date. It actually arrived on December 20, although it was beaten by Resident Evil Village which arrived on October 30 — a date that led to rumors that Apple’s Scary Fast event being held that same evening would somehow tie into it — which it didn’t. Death Stranding: Directors Cut came along in January, while Ubisoft’s The Division Resurgence keeps getting delayed; it’s now showing an expected release in December 2024.

The release dates for Assassin’s Creed Mirage are interesting since although one would expect the actual game publisher to have the more accurate date, June 10 also happens to be the day that Apple kicks off its Worldwide Developers Conference (WWDC). Considering what happened with Resident Evil Village in October, we hesitate to read too much into this, but it’s also fair to say that WWDC is a much bigger deal than a purely Mac-focused event.

Like other console-quality titles that have come to the iPhone 15 Pro, Assassin’s Creed Mirage is also being released for all M-series Apple silicon iPads, although in this case there’s no sign of a Mac version. The universal iPhone and iPad app will be a one-time purchase for both platforms, with cross-platform features to let users move back and forth seamlessly.

Developed by Ubisoft Sofia, these ports offer an intuitive, comfortable and engaging gaming experience with optimized touch controls and controller support. Cross-save and cross-ownership will also be available for players to enjoy the game between iPhone and iPad as they please.

Assassin’s Creed Mirage is being distributed as a free download — you can “pre-order” it now by tapping “Get” on the App Store page — but you’ll need to buy the game for $49.99 via an in-app purchase to play beyond a time-limited demo.

According to IGN, you’ll be able to try the game for “90 minutes free,” although it’s unclear if that’s a fixed time limit or the amount of time you can play into a new game before you’re required to make a purchase to continue. The App Store page also shows other in-app purchases for downloadable content (DLC) packs.

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