Roblox Looking at Apple Vision Pro as ‘an Interesting Candidate’

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Roblox’s CEO David Baszucki says Apple’s Vision Pro is “an interesting candidate,” and shared the company’s desire to have “Roblox everywhere,” hinting at the possibility of the company expanding its game to Apple’s mixed-reality headset.

The CEO’s comments came on the company’s quarterly earnings call on Thursday. Roblox is already available for two VR platforms, the PlayStation VR and the Oculus Quest, but it hasn’t yet expanded to any others, including the Apple Vision Pro.

Eric Sheridan, an analyst at Goldman Sachs, asked the company if they were planning to port Roblox over to the Apple Vision Pro.

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“Hey, really, proud to be on Quest with Meta and, along with PlayStation in Q4, highlighting our vision that immersive 3D connection and communication. It should be on phones, tablets, computers, VR headsets, consoles. We can span the other platforms where we’re not on — and those are all logical candidates.

Vision Pro obviously, is an interesting candidate. There are others out there that you all know about as well. And I think looking way off into the future, we’re excited about the really connection and communication things we’re building out on our platform, including our open source Roblox Connect that shows up a lot of communication APIs, and we’re well aware that some of this communication may go beyond VR into MR and AR as these platforms become more prevalent.”

While it doesn’t appear that Roblox landing on the Apple Vision Pro will happen anytime soon, it would make sense for the company’s “Roblox everywhere” push to include support for the Vision Pro.

Roblox has 70.2 million daily active users and over 300 million monthly active users. While the Apple Vision Pro isn’t sitting on every Apple user’s head, it has sold out in sufficient numbers to make it attractive to companies like Roblox.

“On Monday, we announced that our own AI model is powering real-time AI chat translation, allowing people around the world to communicate with people who are chatting in a different language.

“On Roblox everywhere, in Q4, we released Roblox on PlayStation and on Meta Quest. Both of them attracted new users and continued on our vision that we want Roblox everywhere. In our vibrant economy expansion, in Q4, we delivered developer subscriptions.”

Roblox is a video game and creation platform that is available on most mobile devices, computers, and game consoles. Players can program games and play games created by other users. As with most modern games, players can also use in-app purchases to obtain in-game content and other perks.

The gaming platform boasts a “cutesy” design and allows quite a bit of freedom in what players are allowed to do, making it popular among the younger set. Roblox benefited from the COVID pandemic, thanks to kids being stuck at home, as well as adults looking to make extra money while they, too, were stuck inside.

Roblox has faced criticism for the amounts it pays out to content producers that sell their “wares” through the platform, keeping a massive 65% of the money for themselves, while paying out a mere 35% of the asking price to the content producers. Many also believe the platform exploits its young content makers.

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